The Order: 1886 Review

The Order: 1886 is a third-person shooter game launched early this year by Ready at Dawn (makers of God of War). Is the game something that will cater to a lot of players or will it be like an acquired taste? Read on and find out in this review.

Plot

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The story takes place in an alternate 19th century London nearing the end of the Victorian times. The environment is full of steampunk goodness like Zeppelins, clothes/gears from the Industrial Revolution era, and old school guns that spew out electricity and grenades.

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Your character, Sir Galahad, is a knight that supposedly originated  from sir Arthur’s Knights of the Round Table — dedicated to fight the evil that haunts humanity. 1886 is the year when they find themselves plagued by werewolves (also known as Lycans). These half-breeds are on the prowl for fresh meat and it’s up to The Order to stop them.

Graphics

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Just within the first 15 minutes of gameplay we could already tell that the developers behind this game poured a good amount of time and effort in making the graphics seamless.

As we’ve mentioned, the setting is made to look like 19th century London and they nailed it in terms of the overall feel. The atmosphere that they built really puts you in a time-travelling machine to the Victorian era thanks to small details like the distant steam coming out of machines, melancholic gray skies, pointed tips of structures, and carefully-crafted interior.

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After the cinematic cutaways we often found our character idle and waiting for commands since we couldn’t draw the line when the cutaways are done and the gameplay begins due to its flawless graphics.

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Facial expressions are also top-notch — they capture the emotions of the characters according to each scenario in the story. What we’re trying to say here is that this game is a testament to what Sony’s PS4 can produce when partnered with serious developers in terms of graphics.

Gameplay

The game is fixed on a third-person setup with a cover-and-shoot kind of chemistry going on. It’s the same type of gameplay used in games like Tom Clancy’s Splinter Cell: Blacklist or Gears of War so if you’ve already played those titles then learning curve is easily quite steep. Running, vaulting, and shimmying across walls are some of what Sir Galahad can perform.

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Here is Sir Galahad inspecting a smoking pipe.

In addition, it also has the Inspect element during gameplay that lets you look at certain items in different angles using your joystick — and satisfactorily feels nothing short of how you’d look at an object in real life.

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Serbian American inventor Nikola Tesla also makes an appearance in the game just like Leonardo Da Vinci did for Assassin’s Creed II.

The entire game is full of cut-scenes. It basically is a combination of running, killing, and yes — cut-scenes. From what we could tell by finishing the game the team wanted the player to feel a movie-like experience (hence the letterbox throughout) with the aim of really being a part of it.

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The game also makes use of QTEs (quick-time events) during cut-scenes. We admit that it prompted us more than other games did, and my brother (who is also a big time gamer) found them overly-used. Personally, though, I enjoyed it since it still made me feel part of the game even though it was only a cut-scene.

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What we found as a big-time bummer is the lack of interaction with the otherwise intricate environment. Unlike other games that you can break tables or have elements moving around when you run past them, The Order: 1886 employs static objects that you just bump along the way.

This is the case for most of the items in the game but except for guns and ammo that you pick up, you can only interact with letters and photos placed conveniently on surfaces that you can read and look at. It wasn’t particularly fun.

Conclusion

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The Order: 1886 certainly has the elements of a great game, although maybe not enough to satisfy a wide range of gamers. The game is story-driven, which means there are no chances of free-roaming, definitely not the open world type of game, and gives more of a movie-like experience rather than a grind-and-strengthen-your-character kind of approach.

Setting aside its eye-popping graphics it might be something that at first, seem lacking, but will later on turn out to be enjoyable as soon as you realize what it’s gunning for.

If you just want a plain but fun shooter game that you can just play and relax to and not think of strategies or what mission you should do next, then this game could be right up your alley. Otherwise, you might be finding yourself asking more from the game.

What we liked about it:

  • Astounding graphics/details/textures
  • Facial expressions make the characters life-like
  • Easy to enjoy cover-and-shoot gameplay

What we didn’t like:

  • All you could interact with (in the environment) are papers
  • Story is somewhat weak and common

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Sony unveils Project Morpheus, VR headset for PS4

It has been long rumored that Sony is working on a Virtual Reality headset. Today though, all of those speculations were laid to rest as the company introduced the Project Morpheus at this year’s Game Developer Conference.

The Project Morpheus has an LCD panel with 1080p resolution and gives a 90-degree field of view. Furthermore, it’s equipped with a pair of motion sensors (Accelerometer and Gyroscope) which plays nicely with the PlayStation 4’s camera.

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Now in terms of sound, Sony touts that Project Morpheus is endowed with 3D Audio Technology which, in conjunction with its Gyroscope, allows the device to provide a “stereoscopic sound in all directions”.

Sony has not announced when Project Morpheus will makes its official debut. In the meantime, the Japanese firm will make the device’s SDK available to developers to encourage them to integrate Project Morpheus in to their upcoming game titles.

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Be Inside The Game: the future is virtual reality

I’m not a hardcore gamer myself, but I find the gaming industry very interesting. Microsoft already had their Xbox One event following Sony’s PlayStation 4 and Nintendo’s Wii U, and in a couple more years, the gaming console battlefield is already set.

Portable gaming will continue to struggle against smartphones and tablets, and E3 is just around the corner. Most likely, there will be a lot of game reveals – but let’s take that away for a moment. I’d like to talk about the consoles, not the games.

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True, the PlayStation 4 hasn’t been seen yet, but we already have an idea of what it can do – and it’s almost exactly the same with the Xbox One in terms of the configuration. Both run on 1.6GHz 8-core AMD Jaguar chipsets and 8GB RAM; the only thing where I can find a significant gap is with the 1080p Kinect camera vs the Eye that only supports 720p.

To give you all the insights in a nutshell, we’ll have to say the playing field is no longer about the power – it’s about the experience. The Wii U basically provides an evolution over its predecessor, the Xbox One aims at being the center of your living room and the PlayStation 4 wants to push forward cloud-gaming.

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All of them go different directions, but something tells me they all have one destination. Engineers outside these three companies are also developing tools to further the gaming experience, specifically the ones from Kickstarter. If you have kept track of it, you’ll know that the Oculus Rift has already gone a long way.

The Oculus Rift is a consumer-priced head-mounted display equipped with gyroscopes and is still being continued. This just might be the next big step to finally enter Virtual Reality.

Recently, they’ve also worked with Virtuix to incorporate an omnidirectional treadmill into the system. What that means is, you can now walk in the games using this treadmill in all directions without having to move away from your spot at all.

If you can’t keep up, Chris Pirillo from LockerGnome has an excellent demo of how this system works.

So where are we going with all of this? Hypothetically looking at the future, let’s take something like the Kinect into the Omni & the Rift, since the Xbox One Kinect can now track pressure points & heart rates. Add into that Sony’s idea of the future where connecting with anyone to play games at anytime is within reach through the cloud.

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You might be doing this in your living room someday.

That could be the future of how consoles will be, so let’s add back the games. Imagine yourself playing in your own living room, literally inside the game. A decade or two from now, you just might be walking around the streets of GTA 7 with your friends; who knows? We’re just hoping we don’t actually feel those virtual kicks to the nuts.

I guess some movies may be right about the future after all.

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Next-gen NVidia Tegra 5 will outperform PS3, Xbox 360

Gaming consoles are still one of the best mediums to play graphic intensive games. Currently, mobile devices lag behind in this category but according to Nvidia, its next generation mobile processor will outperform the PS3 and Xbox 360.

“The PS3 and Xbox 360 are barely more powerful than mobile devices… The next click of mobile phones will outperform [them],” said Tony Tamasi, Senior Vice President of Content & Technology for Nvidia. The next click of mobile phones that Tamasi is referring to are those that will sport the successor to the Tegra 4. It could be the Tegra 5 (codenamed Logan) or the Tegra 6 (codenamed Parker).

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In comparison, Sony’s PS3 and Microsoft’s Xbox 360 have 200 giga FLOPS (Floating-point Operations Per Second) of processing power. The Tegra 3 runs at 12 GFLOPS while the Tegra 4, which is now being used in Project Shield, is capable of 80 GFLops. Tegra’s huge leap in GPU prowess is remarkable but still no match if pitted against the PS4′s 1.8 tera FLOPS. The only weapon Nvidia currently has in its arsenal that can crush the PS4′s performance is the Titan PC graphics card at 4.5 tera FLOPS.

On a personal note, I think Nvidia should do a Tony Stark and miniaturize the Titan and cram it inside a smartphone or a tablet.

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PlayStation 4 coming this February 20

Sony has just posted a video that seems to concern the future of PlayStation. All set for announcement on Feb 20, we might finally see the highly anticipated PlayStation 4.

Last 2005, we saw the announcement of Sony’s gaming console, the PlayStation 3, and it went on sale in 2006. Prior to that was the PS2, released in 2000. Do a little calculations here and there, and it might get you thinking that it is indeed time for the console’s true successor – not just slimmer updates (*cough* ultra slim *cough*).

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There wasn’t much shown in the video as it’s mainly meant to increase the hype. We can barely see anything in electricity, CGI and PS buttons that connect.

Reports suggest that it really is the PlayStation 4, and it’s aiming to grab the attention before Microsoft does with their Xbox counterpart. Earlier, there had been some talks about the PS4 (codename Orbis) not having the ability to play previous PS games and all the other crazy rumors. We are going to have to see it for ourselves this 20th.

It is expected to arrive within 2013 as well, for Microsoft and Sony to battle it out in the holiday season.

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